A flag indicating whether or not the VBO has been modified on a frame-to-frame basis, thereby requiring (re)buffering to the GPU
The GLShape (drawing mode) to render the vertices with
A name for the VBO
The size of the vertices comprising the VBO
The vertices comprising the VBO
The number of vertices per Entity described by the VBO
Interface describing a VBO configuration object, containing all the information required by the EntityManager and Renderer to effectively construct, maintain and render Entity vertex lists in appropriate batches