Constructors
constructor
- Parameters
Accessors
glShape
name
- Returns string
textureCoordinates
- get textureCoordinates(): Float32Array
- Returns Float32Array
vertexCount
- get vertexCount(): number
- Returns number
vertexSize
- Returns number
vertices
- get vertices(): Float32Array
- Returns Float32Array
Geometry representation; generically defining a shape to be rendered
Provides access to vertex data and texture coordinates required to render a given shape
Attached to Entities by way of Model Components for rendering