Built-in concrete 3D Physics System, implementing movement for Entities in 3D Games
To be eligible for movement, an Entity must have a Transform Component
Constructor. Provide the name 'Physics' to the parent class
Concrete update method, implementing per-frame movement functionality for eligible Entities
the 3D Game the System is operating within
the frame delta as calculated by the Game
Built-in concrete 3D Physics System, implementing movement for Entities in 3D Games
To be eligible for movement, an Entity must have a Transform Component