Model Component, defining the Geometry the Entity will use to define its shape
Together with the Shader Component, makes an Entity renderable
Constructor. Take the Geometry to use and provide the name 'Model' to the parent class
the Geometry to use
Retrieve the Geometry's GLShape
Retrieve the Geometry's name
Retrieve the Geometry's texture coordinates
Retrieve the Geometry's vertex count
Retrieve the Geometry's vertex size
Retrieve the Geometry's vertices
Model Component, defining the Geometry the Entity will use to define its shape
Together with the Shader Component, makes an Entity renderable